Table of Contents
|Agility (AGI)||Charisma (CHA)||Edge (EDG)|
|Body (BOD)||Intuition (INT)||Essence (ESS)|
|Reaction (REA)||Logic (LOG)||Magic (MAG)|
|Strength (STR)||Willpower (WIL)||Resonance (RES)|
|Skill Rules||Skill Groups|
|Active Skills||Knowledge Skills||Language Skills|
If required, skills removed from the standard rules are listed here. This page explains how these skills have been integrated into other functions of the rules and how to handle their absence when RAW rules reference them.
This section covers technological machines born of, governed by, or connected to the Matrix.
The factions listed here are the ones most relevant to your characters. The complex culture of the Shadowrun universe means that any given scenario likely affects hundreds if not thousands of factions. View the list of factions for more comprehensive listings of corporations and groups (that your character could know of) in San Francisco. The factions listed here are simply the ones your character should be familiar with.
|Local Power Centers||Criminal Organizations|
|San Francisco||Motor Gangers (Gang)|
|The Nymsilet Family (Mafia)|
|Foreign Nations||Scalpers (Gang)|
|Aztlan||The Snpweh Family (Mafia)|
|JIS||The Triad (Mafia)|
|Tir Tairngire||WASP Syndicate (Mafia)|
|The Nymsilet Family|
|Nymsilet Family Leaders|
|Alasaer Softwind (Chief)|
|Ezmail Avaron (Liason)|
|Shuaquashin Coyote Howls (Face)|
|Vincent Sun Scorpion (General)|
|Telechamok ‘Mike’ Guiding Stars (Finance)|
|Elena Whispering Grass (Intelligence)|
|Deanna Norman (Legal Advisor)|
|San Francisco, 2107|
View the Setting Timeline for an abridged history of CalFree and relevant regions.
|The Modern Corporation|